Get to the Shuttle!

Get to the Shuttle! is a mini-expansion for Core Space that introduces a brand-new piece of terrain, and mode of transport! It’s released in September 2019.

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Overview

First and foremost, this is a cool space ship! It can be used as a vehicle or a stationary terrain piece in almost any sci-fi game you can think of. It’s got a chunky, functional design that will be at home in most gritty settings.

It’s got a detailed interior and removable roof for RPGs and skirmish games, the wings come off for easy storage, and it’s light enough to put on a flying stand should you wish to.

If that wasn’t enough for less than £10, it’s an expansion for Core Space too! It includes rules for using it in game and two new missions to play.

Read on to find out more.

The Shuttle

The Shuttle is built with the same high quality arwork and from the same strong, high-density card as the rest of our range, so the finished kit looks great and is very sturdy.

Get to the Shuttle Contents

This is a slightly more advanced kit than most of our terrain as some pieces like the engines and intakes do require glue. It’s still easy if you know what you’re doing, and once you’ve watched this tutorial video, you will!

The Shuttle measures 18cm long with a wingspan of 21cm.

This is a very flexible kit. It can be built as a solid piece, leaving all the doors and windows in place for an enclosed vehicle. However, if you want to make it more interactive you can easily fit miniatures inside, and the cockpit chair has been designed to pop in and out so you can replace it with a mini. There is a even slot in the chassis  underneath the back door allowing you to slide the open door in and use it as a ramp!

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If you’re feeling ambitious you can go even further with it too!

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Simon Clements has coloured in the edges of the card for a little extra realism, and he has also glued some clear plastic into all the windowframes! Find out more here: https://www.facebook.com/groups/349338038811268/permalink/667623206982748/

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Colin and Drew played a game at Battle Systems HQ where they used a wrecked shuttle as an objective. At this price it won’t break the bank to pick up a second one to cut up and use as a terrain piece. Find out more here: https://www.facebook.com/groups/349338038811268/permalink/584848478593555/

Using the Shuttle in Core Space

The Shuttle can be purchased between games like a piece of equipment, and is stored in your ship’s hold, taking up cargo space. At 90UA it is pricey, but it can also be rented at just 7UA per game. There’s a discount for purchasing it after the rental period, just like buying your company car :-P.

It can be used in game in multiple ways:

The Emergency Extraction rules allow the Shuttle to fly in an rescue your crew from tight situations. A Trader has to use actions to call it in, and then it will arrive at the end of the round. Once it turns up, it is scattered randomly, to represent it finding the nearest roof or open space to gain access. If the Traders can get to its landing position, they can escape the board without having to return to their airlock.

It can be used between games too. In the Extraction Phase it can be used to mount a rescue mission, deploying in a similar way to the above, allowing you to save a stranded crewmate. In the Trade Phase one of your Traders can use it to visit a distant trading post, allowing you to purchase from two stores per phase instead of one. Finally in the Maintenance Phase you can use it to gain easy access to the outside of your main ship to make some free repairs.

There is also an optional rule to use the Shuttle for deployment in custom missions, especially those set outside using our Outlands terrain.

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Finally, the rulebook includes two brand-new missions:

  • Shuttle Run can be added into a campaign to allow players to pick up a Shuttle. In the mission they will need to meet a contact and persuade them to lend you a shuttle to escape an area overrun with the Purge. The result of your negotations will give you the shuttle for the following few games at a discounted rate!
  • Get to the Shuttle can be used as an alternate ending to another mission or campaign for crews that have already purchased a shuttle. It’s a gauntlet-style scenario where you are cut off from your ship and must make your way across two mats to the shuttle bay to escape before the station explodes! It can also be played as a standalone mission for when you want a challenge!

Get to the Shuttle is released in September and can be ordered from our website HERE or from your local store. If your local store doesn’t stock Battle Systems yet, why not! Ask them to get in touch and we’ll sort them out with some stock including free demo sets to get some gaming going in-store.

Drop any comments or questions below. Until next time, happy gaming!

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Shootout at Zed’s

Shootout at Zed’s is the latest expansion for Core Space, our sci-fi miniatures game, and is released in September 2019. Read on to find out more.

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Overview

Core Space is pretty open when it comes to gameplay. It can be a tight ‘board’ game sticking strictly to the core rules or using the grid on the floor for movement, or can be a looser dynamic skirmish game that will see you ducking down to the table to check your lines of sight and making the most of your effortless actions to dive for cover. With the advanced rules in place, anything goes – the game is fully customisable and can be played like an RPG, even using a GM if you wish!

My point is that Core Space has lots of moving parts and ways to play. Our Core Space expansions have therefore been structured to add value across the board. You can play Shootout at Zed’s as a standalone campaign, but every component in the box can also be integrated with the starter set to expand your gameplay.

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This expansion zooms in on the criminal underworld of the Perseus Arm, focusing on the dastardly Zed and his gang of felons. Gangers are a brand-new NPC controlled by the game’s AI. Like Civilians, Gangers can be useful as a speed bump for the Purge, but unlike Civilians Gangers will attack you too! Let’s find out what you get in the box:

The Miniatures

Shootout at Zed’s comes with eight new miniatures; every one of them a unique character.

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Hobb, Milly and Razor are the lowest of low-lifes, the sadistic criminal henchmen that you must fight your way through to get to the boss.

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Evangeline and Chunk are Zed’s lieutenants, one an elite hired assassin, the other a drug-fuelled augmented berserker. They are led by Zed himself, a harsh man reminiscent of criminal gang bosses from many films.

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The expansion also comes with two new Civilians, Ooma and Treva, innocent bystanders who live in a rough neighbourhood.

The Boards

Every character comes with a double-sided character board just like the Traders in the core game and crew boosters. On one side you’ll find their NPC rules, either Ganger or Civilian, and on the other they have full Trader stats.

Note that as fully functioning Traders this means that Zed’s gang can be used as a complete Trader crew if you wish, adding a seventh one to your collection! You’ll get a Ship Board for them in the box in case you want to use them this way. The individual gangers can also be hired to join your other crews.

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You’ll also get Class Boards, also double-sided, so you can mix and match roles as you wish. You could hire more augmented crew like Chunk, or you may decide to take Ooma as a Technician.

Like all Core Space characters you will get new equipment tokens too – a total of 22 in the box. This equipment is not specific to the characters and can be mixed in with the tokens from the main game and other Core Space sets for your Traders to find or purchase.

2019-08-21 Blog Shootout Equipment

Of particular note are the Power Claw with an incredible four close assault dice – suddenly that Live One doesn’t look so tough! The Outlands Hatchet is a rare item that can also be thrown for three dice in desperate circumstances. The Teleport Grenade can be enormous fun. Anyone hit by it will be randomly teleported a few inches away. Move an opposing Trader away from an item you want to nab, or even use it on your own crew to get them out of a dangerous situation!

New Campaign

The Shootout at Zed’s campaign consists of three exciting new missions for you to play through with your Trader crew that will introduce some new challenges and objectives. All of the missions can be played co-operatively or solo, although you might squabble with the other players over the loot!

  • In Gentrify the District your crew is seconded by the local magistrates to venture into gang territory and clear out the criminals, including Zed himself. It won’t be easy though, as he’s fortified the building and the Purge entry points are between you and him!
  • In Blockade, after clearing out Zed’s gang you need to get back to your ships, but the surviving gangers won’t let you leave that easy! The criminals have picked the area clean before you arrived so there’s no loot to find either, unless you can pry it from the Gangers’ cold dead hands…
  • Finally, in Truce the area is under attack from a massive Purge invasion and your only hope is to make peace with the Gangers and get them to help with the defence. There are Civilian informants in the area who might have some dirt on Zed that will blackmailing him into helping you a bit easier.

New Terrain

This wouldn’t be a Battle Systems product without some new terrain! Zed’s Bar is the first set in the Core Space range with a floor tile and a ladder to give you a second level to your board (which you can of course do with all our other terrain sets).

Even when not playing the Shootout campaign, this is a perfect centrepiece for your board when making your own missions. It is also used in some of our Mission Monday free downloads such as the Titan Accord.

Shootout at Zed's Terrain

The mezzanine overlooks the main room of the venue, with a bar, TV, partition wall for the VIP area and snazzy entrance struts. Just add the tables and chairs from the starter set and the look is complete.

The Event Cards

So, Gangers sound great, don’t they? But what if you want to add them to your regular games, without the narrative of the campaign to drive the story? Well firstly you can use the flipside of your Hostility Tracker – you’ll see a Ganger icon in the Watch Your Back section that will bring them onto the board and cause trouble.

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That’s not all though. The final component of the expansion is a set of Event Cards that can be shuffled into your deck when you want to use Gangers. Some cards will bring extra gangers onto the board or give them extra actions and make them more of a threat. Others like Minor Felons will see Civilians joining the gang, and the Power Struggle card will see a turf war break out right in front of you. Better get out of the way!

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Shootout at Zed’s is released in September and can be ordered from our website HERE or from your local store. If your local store doesn’t stock Battle Systems yet, why not! Ask them to get in touch and we’ll sort them out with some stock including free demo sets to get some gaming going in-store.

Drop any comments or questions below. Until next time, happy gaming!

Mission Monday #08 – Rescue on Daedalus

Mission Monday has arrived again! In case you missed the last one, Mission Mondays are where we will be releasing brand new narrative missions for Core Space to download for free.

Mission Mondays will return on a regular basis. To stay up to date with the latest game content make sure you subscribe to this blog (link in the bottom right corner) and sign up to our newsletter HERE.

Rescue on Daedalus

This week’s mission is inspired by a short story written back in 2017 during the Core Space Kickstarter. The story is available for download HERE.

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This mission is playable with just the Starter Set, but is designed with some of the advanced rules in mind. The mission is best played with a Game Master (GM) who can shape the narrative and reveal hidden information to the other players during the game. If you intend to play the mission in this way and you are not the one running the game, do not read the mission download – give it to your GM so they can keep things secret.

By using a GM, Core Space can be played as a light RPG. Instead of controlling a crew themselves, the GM will instead be in charge of all the game’s decisions in order to build a narrative for the other players. The GM reads out the mission briefings, oversees any trades or disputes between players and generally manages the game. Instead of using the game’s AI, the GM will also take control of all the game’s NPCs, including the Purge!

For more on using a GM, check out the Deluxe Rulebook. You won’t need it to play this mission, but we recommend it anyway!

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Privileged, pompous and entitled, Butler demands the best. His empty swagger hides a deeply insecure man whose fortunes have teetered on the brink more times than he cares to admit.

In this mission, the Traders have been hired to board the Daedalus, a derelict space ship, and find a data-chip left on board. When they arrive they find that the chip’s owner, a diplomat named Butler, is still alive, and they take advantage of the chance to rescue him and reap the rewards!

Download the mission HERE.

Let us know how your games go in the comments below!