The wait is nearly over. Whether you backed our Fantasy Terrain Kickstarter or your’re intending to pick it up at retail, it will be making its way to your homes in July. The first container has arrived, and shipping is about to begin!
We are expecting to start shipping Kickstarter pledges in the week commencing June 29th, continuing through July. Pledges for the US and Canada will start shipping in the week commencing July 13th. If your FLGS backed the Kickstarter then their rewards will be on their way at the same time.
Once the Kickstarter is fulfilled we will move onto website and retailer pre-orders, broken down over three months from July to September. Talking of which, the first pre-orders are now live! Head over to our webstore or to your favourite stockist to pick them up.
If you want to be notified when the August and September pre-orders go live, make sure you are signed up to our newsletter. Sign up HERE.
We are currently working on all the assembly tutorials and more pretty pictures which will go live on the site in early July. They will also be a big feature on our brand new site coming a little later in the summer!
Kicking off the range in July is the Village. The buildings have fully detailed interiors and removable roofs, and the set comes with plenty of scatter terrain and accessories. We’re really proud of how we’ve incorporated curves and rustic designs into the card terrain for a fantasy look.
Each month of releases also includes supporting products. Alongside the Village we’ll be launching the Village Ruins, ideal for Mordheim-style tables. They can be built as a standalone set as shown or combined with a core set for a complete ruined town.
Also released in July is the Battlefield. This is designed for players of big wargames – Kings of War, Song of Ice and Fire, Age of Sigmar etc. The watchtower, roads, rivers and assorted barricades are staples of any gaming table while the modular ruins are suited for filling a large area.
Heading up the August releases is the Citadel. This is similar to the old Warhammer Fortress in size, with four 12″ / 30cm wall sections and four towers. Like all our sets, the interiors are detailed and accessible and you’ll also get a market, gallows and stocks to fill out your courtyard.
The perfect centrepiece for a gaming table or the final battle of an RPG campaign, the Wizard’s Tower will be released in August. It stands an incredible 16″ / 41cm tall and includes over 100 accessories and pieces of arcane furniture!
In September we’re launching the Northern Settlement as our fourth core set. This was NOT available on Kickstarter and is going straight to retail! This Rohan/Norse/Skyrim style set includes a large Mead Hall, a Stable Block and plenty of palisade walls and smaller buildings.
The above are just the highlights. The full range includes over 40 products, with the core set contents available separately, more centrepiece buildings like the Chapel and Water Mill, and a selection of premium neoprene gaming mats.
If you’re waiting for a specific product, the full release schedule can be found below:
July 25th 2020
Tavern (now sold out, re-released in September)
Wooden Fencing (now sold out, re-released in September)
Fantasy Battlefield (now sold out, re-released in September)
Stone Walls (now sold out, re-released in September)
Fantasy Village Furniture
Plastic Terrain Clips – Brown
Snow-Covered Roof – Blacksmith’s Forge
August 22nd 2020 (Pre-orders go live early August)
September 26th 2020 (Pre-orders go live late August)
Roads & Rivers
Gallows & Stocks
Lakes & Bogs
Grassy Fields Gaming Mat 2×2 v.1
Grassy Fields Gaming Mat 2×2 v.2
Muddy Streets Gaming Mat 2×2
Flagstone Floor Gaming Mat 2×2
Grassy Fields Gaming Mat 3×3 (also now available in a gridded version!)
Muddy Streets Gaming Mat 3×3 (also now available in a gridded version!)
Grassy Fields 6×4 Gaming Table
Updated 24/06/20 – some of the gaming mats have already sold out! We’ve moved them to September instead in time for a restock.
Core Space is going to be around for a long time. It’s more than just a game, it’s a immersive sandbox universe where you can pick and choose the bits you want. We have so many ideas and our amazing community have got even more, and by giving the players more to pick and choose from they can make the perfect game to suit them.
The Story So Far
The Core Space Starter Set and its supporting expansions are built around the desolate region of space called the Barrens and the Purge, an aggressive machine species that have appeared there. There are 24 playable Traders (more if you count the NPCs) all trying to survive in this harsh galaxy, under attack from the Purge and the new challenges added with each of the four expansions.
Add all of this together and it’s a complete world for you to inhabit and create stories in.
The Perseus Arm campaign is the central story, but it’s not the only story. Not all of the Traders are involved at once, and they have many adventures before, after, and in between the main events. Mission Mondays, our regular, free, downloadable scenarios, add yet more replayability to the game and create yet more narratives. They tend to have a focus on objectives beyond simple cash, incentivising the campaign aspect of the game to make the most of the unique rewards.
Mission Mondays will continue throughout this year and beyond. Make sure you’re following the blog so you don’t miss out!
Core Space is a living system and the story doesn’t end with the Perseus Arm campaign. We wanted to create a second campaign to continue the saga and so Dangerous Days was born.
After a year of the game being out in the wild and reviewing all the feedback we also saw how we could ‘redirect’ the game to improve the experience. To support the new campaign we created some new campaign rules, which I’m sure you’ll agree add far more weight to the decision making both during and between games. Like all the Core Space extras it was important to us that these new rules added to the core mechanics rather than changing them, as we don’t want to invalidate anything in the starter set this early in the game’s life.
We also used the Dangerous Days book to expand the sandbox with new terrain rules, and we took the chance to print the Mission Mondays to date alongside the new NPC rules so that the entire year’s content was in one place. Dangerous Days is like an ‘annual’ for the game – with this and the Deluxe Rulebook you have everything you need to play. I say ‘annual’ for a reason – we’re planning another for 2021 :-).
Alongside Dangerous Days we released the Shift Change at MegaCorp and Rogue Purge expansions, each adding new NPCs and new challenges.
Unlike our previous plastic sets, these two are advanced hobby kits with resin miniatures that require assembly. Many of our customers have been asking for resin minis for years, so this was a godsend as resin allows for sharper detail than PVC and we are very happy with the quality of our resin casts. A large proportion of our customers are experienced hobbyists who think nothing of assembling miniatures.
To others, however, assembling miniatures is a daunting prospect and not something that’s part of their gaming hobby. We appreciate that unassembled resin miniatures are not for everyone and so I wanted to quell some concerns about the use of resin going forwards.
Resin is not our material of choice for everything, but it’s likely to be used for non-Kickstarted products. Battle Systems is a tiny company and the costs of plastic tooling are simply too high without very high production numbers – more than we could forecast without a Kickstarter.
Preparing another Kickstarter will take us a long time, and we didn’t want to leave the game for too long without any new releases. There is so much competition in the industry these days and games that go without support rarely survive. We didn’t want to run the risk of leaving Core Space quiet for too long, returning with new content only to find that people had moved on!
Getting new stuff out now was a choice between doing it in resin or not doing it at all. Of the two options resin was better than nothing – the expansions are entirely optional after all.
It’s also worth noting that although these expansions aren’t for everyone, our initial print run SOLD OUT within a week of the launch date! That says good things for our ability to do more with Core Space going forward!
NAB-13 is a standard manual labour robot that was mass produced but has since been discontinued. The model has a distinct modular design to facilitate easy storage and cheap replacement parts.
Over time NAB-13 has developed a slightly defective personality, ranging from staring at sunsets, when it should be working, to a tendency to wander off for days at a time. Rather than fix it each owner has simply sold it on, usually as part of a job lot. NAB-13 is decades old and is far from its point of origin.
NAB-13 seems to have a certain degree of autonomy not written into its program, it is not unreasonable to assume it may be on the cusp of sentience, but, as none of its owners have ever cared to investigate further there’s no way of knowing. Despite its quirks NAB-13 can work tirelessly for weeks at a time and has a broad skill set.
To be clear, while resin was our choice for these expansions it is not the future of Core Space. Plastic is more accessible and we are committed to Kickstarting more plastic Core Space content as soon as we can. I talked about preparing another Kickstarter earlier – well that’s what we’ve been doing!
New Core Space Kickstarter
We’ve been thinking about how we can tell new stories with Core Space, and how we can add exciting new content without invalidating or bloating the game we know and love.
The character and charm of Core Space is in the Traders, the campaigns and the unique mechanics, so they had to stay. Instead, we figured that the perfect way to tell a new story was to build a new setting, and inhabit it with a new enemy to face…
The First Born
The First Born were an ancient race from the very tip of the Perseus Arm. They lived many millennia ago, long before any of the species that inhabit the galaxy today. They evolved to become balanced with the environments they inhabited, unlike the current races that eat up the resources of their worlds like a virus before moving on.
They developed advanced technology and were masters of both biological and synthetic matter, giving rise to a disease free and long-lived reign of their star systems, drawing near-unlimited power from their suns with massive Dyson spheres. Such is the depth of their scientific knowledge that others might perceive them as almost magical.
After countless millennia a fanatical sect broke away believing their species were doomed to die out. They believed their kind would become unstable, overpowered by the sheer repetitiveness of their lives, having seen every occurrence and mastered everything this galaxy could offer. This sect, obsessive and focused, constructed hidden temples and chose the most noble of their followers to go into the long sleep. They would remain sealed in their temples for an undetermined amount of time, ready to awake in a new galaxy with fresh experiences and challenges.
Unless somebody wakes them up first…
This summer we will be launching a new Kickstarter based on this new race – the First Born. We will be launching a new starter set, but don’t worry, this is not a second edition! Instead this is a standalone boxed game equally playable by new and existing players alike. It will tell the story of a Trader crew venturing into the ancient First Born temples, with unique new terrain and all the minis and accessories you’ll need. The core rules of Core Space remain the same – you’ll just be swapping the Purge phase for the First Born phase and its associated new mechanics.
With six crews already, we figured that adding too many more Traders wouldn’t do much to expand the gameplay, so we’re just putting one new crew in the box (making up the difference with more First Born!). The campaign will therefore be built for a single crew, playable solo and co-op – something that’s long been requested for the game! You can of course mix and match Traders as normal and we’ll have plenty of gameplay options for PvP games too.
We will be following up this new core set with supporting expansions and boosters, including new NPC types and some larger beasties to be found in the temples. Like the new starter, everything funded in this Kickstarter will be in plastic.
With one of the planned expansions we want to take the opportunity to further develop one of the key areas of Core Space – ships. We think of the ship as a character in itself, like the Serenity in Firefly. However, the current ships are purely functional – it doesn’t feel right that the Ion Hope is a simple cardboard rectangle.
Arianna may captain the “Crew of the Ion Hope”, but her story so far is just starting out. Imagine the ship she’s using now as her first ship, the old banger she’s using to find her way in the galaxy. Once she’s made a name for herself she can buy a ship to fit her new status. That ship is the Ion Hope – the ship she’s famous for commanding.
That’s the angle we’re taking with these new rules – the bigger, better ships that our captains are known for are something to save up for and earn. We’re planning to create a new plastic dashboard with customisable card inserts and peg sections for tracking ship stats. The inserts will represent different parts of the ship that can be upgraded in different ways (more important choices to make between games) and even spaces to allocate tasks to the crew that remain onboard during a game. The famous name of the ship will also play a part in the rules – once a crew has such a prestigious ship they will have a reputation to go with it. This will be tracked between games and will be affected by a crew’s actions (such as attacking civilians). It will in turn affect how the crew is treated by other NPCs as well as their access to stores and the missions they get offered.
We’re still working out the details, but we think this is a really exciting way to enhance the game.
That’s it for now. This lot is just a sneak peek of what’s to come – we’ll be sharing more over the next few months and if all goes to plan we’ll be ready to launch around the end of summer. To make sure you don’t miss out, sign up to our email newsletter.
Note: all details are still subject to change as the game is currently in development.
We spent last weekend at UK Games Expo 2019 where much fun was had by all! If you haven’t been before make sure you check it out next year – there’s a great mix of board gaming and wargaming with loads of interesting stands and exciting products.
The show was really successful for us – it’s great to get a chance to talk to our customers face to face and we had lots of excellent conversations. We also had exclusive show deals, the Core Space range available to buy, demos running all weekend, and of course our new Fantasy range on display!
As a result of some of our conversations you should soon see our products popping up in more retailers. We also had some great chats with suppliers who will allow us to develop some exciting new products in the future.
Our cabinet was also full of our latest releases. Don’t forget that the Purge Outbreak expansion for Core Space is released this month along with the Purge Reinforcements pack. We had them available at the show and they were very popular.
Purge Annihilator from the Outbreak expansion and Harvesters from the Reinforcements pack
Our new range was on display and went down a storm, with everyone really excited for the KS. We filled out a 6×4 table with everything we had finished for the show and it looked incredible – we’re really proud of this new range. The added curves to the roofs and rough edges to the ruins give it a more natural look than our other ranges which really suits the fantasy setting. Colin’s outdone himself with the textures too – everyone kept stroking the roofs of the houses to see if the tiles were 3D!
A single pledge on the upcoming KS will get you enough terrain for a full gaming table, whether you keep it densely packed for a 3×3 skirmish table or spread it out for a more open 6×4 wargames table. As a rough guideline a pledge will give you about two thirds of what we had on display, but we’ll be back next week with more details on exactly what you get.
Enough of my rambling, here are some photos:
Big thanks to Mantic Games for letting us borrow their excellent minis for the display.
Core Space Demos
When you’re getting into a new game it’s always useful to have someone show you the ropes. Our demo tables were packed all weekend, with some people seeing the game for the first time, and others who’d picked it up elsewhere stopping by for a tutorial. It wasn’t just our stand that was busy with Core Space either – some of our retail partners brought the game with them too, and promptly sold out.
I want to say thanks to our demo team Drew and Rob for tirelessly showing off what Core Space is all about – tense, narrative missions with simple mechanics.
We took some remaining Kickstarter editions with us and they proved so popular that we completely sold out! We do have a small number left in the warehouse however. If you’ve been meaning to pick up the game and fancy a load of bonus stuff the KS edition is available for £130 plus shipping, with a retail value of over £200. If you want one email firstname.lastname@example.org and we will sort you out on a first come, first served basis while stocks last.
Thanks to everyone that stopped by – it was great to meet you. We’re looking forward to doing it all again at our next show, Essen Spiel 2019.
In the meantime, if you want to find out more about our Fantasy Terrain, sign up to our newsletter HERE.
Welcome to the Battle Systems Blog. We haven’t posted in a while but that’s going to change. Whether you’re new to us or a veteran Battle Systems fan, make sure you’re following the blog this year. And don’t worry, they won’t all be as long as this one!
2019 is an exciting year for Battle Systems, so we’re going to take this opportunity to tell you about all the awesome stuff we’re working on. Read on to find out what’s in store (literally… 😉).
Core Space is our first game, and it’s turning out to be a good one even if I do say so myself. If you haven’t heard of it, it’s a sci-fi miniatures game and was on Kickstarter back in 2017 (https://www.kickstarter.com/projects/1621774283/core-space). It can be played co-operatively or competitively and has accessible mechanics with a detailed campaign system. The game also includes a complete 3D 2 foot x 2 foot board built from our award-winning terrain.
Fast-forward to now and the game is finished and on its way. The miniature and print quality is second-to-none and we’ve designed a nifty way to get it all back in the box again after the terrain is punched out. I’ll let the pictures speak thousands of words so I don’t have to:
The rulebook is pretty fancy too. The retail edition of the game comes with a 104-page softback book that doesn’t short-change you on content – you’ll get the full rules, campaign system, 10 missions to play and all the reference you need to dive in quickly.
If that’s not enough you can also pick up the hardback Deluxe Rulebook with even more content. You’ll get advanced rules to customise your games, character creation, rules for lots more NPCs, and a peek behind the curtain at our early concept sketches. Kickstarter backers will get this book as standard in their pledges.
You get two complete trader crews in the core game, but we’ve got a total of six available that can all be mixed and matched together.
All of this is available to pre-order now to be released at the end of March. You can order direct from us HERE. Alternatively, as of this year you can now head down to your FLGS and see us there too. That leads me nicely into my next topic.
We’ve been selling high-quality gaming terrain since 2013, but we’ve only ever sold it direct to our customers. What we’ve been missing out on is the immense value that local gaming stores bring to the community. With the launch of Core Space Battle Systems will start arriving in retail stores all around the world, so more people than ever will have a chance to see it in the flesh. Been meaning to pick up one of our add-on products but wanted to avoid international postage rates? Been thinking about our terrain but wanted to see it first-hand? Now you can!
We’ve been in touch with lots of stores already but we certainly haven’t gotten around to all of them yet. If you want your local store to stock our products, please ask them to get in touch with us at email@example.com, and we’ll take it from there 😊.
Of course, just being in stores is only part of the story – we want to build thriving in-store communities of Core Space players, and of all the other games played on our terrain. As such, we want to work with retailers on campaigns, events, displays, demos and prize support. Here’s an event we ran recently at Board in Brum in the midlands:
If you want help with an event, get in touch and we’ll see what we can do.
With the retail launch we are repackaging our terrain to give it extra on-shelf impact, and to make sure we’ve included the barcodes, small print, and other technical paraphernalia that stores need. The terrain itself won’t change, it’s just in a shiny new box 😊. Here’s what the Galactic set will look like going forward:
We are also reworking our contents photos to make it clearer exactly what you get in each set. I think this looks pretty cool:
The one part of our products that will change is the plastic clips. While they fulfilled their role admirably, the old clips are a bit fiddly to punch out of the sheets and we wanted to add some extra stability for larger terrain projects. So, Core Space and all newly packaged terrain going forward will ship with our new improved clips. These have been moulded in ABS with a new 3D profile that will make them stronger and more durable. They are fully compatible with the old clips so nobody needs to replace anything. Of course, if you’re working on a particularly ambitious project and you wanted to pick some up, the new manufacturing method has also allowed us to drop the price! The new clips will be available separately a little later in the year, in a pack of 80 clips for just £6.99.
So that’s where things stand for our existing ranges, but after a few years and many, many games we’ve taken in a lot of feedback about what people want to see next. If you’re running out of ideas for how to configure your Frontier settlement or Shanty Town, then we’ve got exciting news for you! As each of our ranges hits retail stores this year, they will be complemented by some brand new sets. These new sets were not funded by Kickstarter and can take your games in a brand-new direction. These are very much work in progress but here are a couple of previews:
We’ve got some cool ideas for those with our urban apocalypse sets too. Let’s just say we’re hoping to take advice from Robin Sparkles…
Beyond that, we want to step outside and scale up to fill some larger tables. We’ve got the skirmish game world fairly well covered already, but what about all the wargamers out there? It’s totally possible as seen with our Outlands January sale deal, but we want more.
I won’t say too much just yet, but if you’re after some new wargames terrain, whether sci-fi, fantasy or historical, subscribe to this blog and all will be revealed.
So, with all of this going on, you’re going to want to keep up to date with it all, and chat about it with your fellow gamers. With that in mind we’re going to be sharing information in a few ways this year.
Firstly, this blog. We will be posting regularly throughout the year with product features, assembly tutorials, new Core Space missions, hobby content, event coverage, and plenty more. Our next post will be the Core Space unboxing coming very soon!
Secondly, the newsletter. Instead of coming to us, we can send the information to you! The newsletter will deliver the highlights of our blog content and new releases direct to your email inbox, so you won’t miss a thing. These will kick-off in March using our new secure mail client. Click HERE to sign up. When the new window opens, just press send.
Lastly, Facebook. Follow our Facebook page to stay right up to date. As well as showing off our new ideas in bitesize chunks, we will also be using Facebook to share some of the fantastic work being done by Battle Systems fans around the world, such as this mighty Star-Wars-themed construction from Laurent Loubet:
Our own page aside, there are two excellent fan-made groups on Facebook where you can share terrain builds and paint schemes, post custom missions, talk tactics, and see what other players are up to around the world.
What? That’s not enough? Oh alright then, I’ll spill a few more beans about the future.
You may have noticed that parts of our Fantasy Dungeon range are running out of stock. It’s now been nearly five years since we ran the Kickstarter for our Dungeon, and since then we’ve used our experience to make improvements to our engineering and our artwork. With the current print run nearly sold out, we’re looking at revitalising the Dungeon and bringing it in line with our newer sets. There’s a long way to go yet and plenty to do in the meantime, but we’ll update you on our progress later in the year.
In the meantime, our remaining stock of Dungeon add-ons is available at 20% off, so if you’ve been meaning to pick something up, now’s your chance. While stocks last.
In between the constant work on our own new products, we are also working on a few more collaborations with other companies. Watch this space for more info.
Finally, there’s this:
Signing Off, for Now
Right, I’m sure you’ve had enough of my rambling. The next one won’t be an essay, I promise!
Let us know your thoughts about Battle Systems’ future, or tell us what you want to see, in the comments below. We’re excited to hear what you think!